Rewards
Last updated
Last updated
In normal difficulty, mission rewards are assigned as follows:
Probability of Failure | Reward |
---|---|
If upon completion of the mission, the probability of mission failure is between 24% to 0%, then you receive an extra bonus according to the rarity of your invader:
Invader Type | Extra Bonus |
---|---|
In easy difficulty, mission rewards are assigned as follows:
Probability of Failure | Reward |
---|---|
In easy difficulty there is no extra bonus.
The player buys a Starter Pack for 100 MUSTARD. Being an inexperienced player he decides to play on the easy difficulty.
After the player has completed 100 successful missions (in 25 days), his invader's life is over and they have obtained 130 MUSTARD.
The player recovered his investment and earned an additional 30%.
The player decides to reinvest and pays his invader's first heal (50 MUSTARD) and since he is happy with his results, he keeps the difficulty at the easy level. After 100 successful missions (in another 25 days) he gets 130 MUSTARD.
The player now has 210 MUSTARD.
The player recovered his initial investment and has earned an additional 110%.
This example is illustrative. Dogs vs Hot Dogs from Outer Space is a free economy game, that is, the value (in USD) of your costs and rewards depends on the market price of our KETCHUP token (remember that MUSTARD has a 1:100 relationship with KETCHUP). We invite you to make your own calculations.
100% a 75%
0 MUSTARD
74% a 25%
1.3 MUSTARD
24% a 1%
1.5 MUSTARD
0%
1.7 MUSTARD
Soldier
0.05 MUSTARD
Spy
0.10 MUSTARD
Scientist
0.15 MUSTARD
Amphibian
0.20 MUSTARD
Pilot
0.25 MUSTARD
Special Force
0.40 MUSTARD
100% a 85%
0 MUSTARD
84% a 0%
1.3 MUSTARD